Description
The knife is black almost end to end, blade and handle alike, with a thin bright line along the hooked edge and a small patch of pink and green iridescence sitting where the blade meets the grip. The karambit comes from Southeast Asia, its curved blade following the line of a tiger’s claw, and the ring in the handle that a finger goes through is clearly visible past the glove.
The view model holds 15,440 polygons against the stock knife’s 1,040, on 40 bones, under five textures: the three stock hand maps of the game, a 512×512 map for the knife and a second 512×512 map beside it. There is no 64×64 chrome file, the size GoldSrc normally uses for a mirrored sheen on metal. The idle runs 318 frames and the draw 24. What other players see was rebuilt at 13,938 polygons where the stock third-person knife has 112, and the dropped knife uses the same mesh. The archive holds those three models and no sounds.
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