Description
Rust orange and red fill the curved blade, with thin white line work drawn over them and a red wedge sitting at the base of the spine; the handle stays dark and the finger ring is black. The hands wear olive tactical gloves with dark knuckle pads. The karambit comes from Southeast Asia, its curved blade follows the line of a tiger’s claw, and that ring in the handle is where a finger goes.
The view model holds 15,815 polygons against the stock knife’s 1,040, on 38 bones, under twenty-seven textures. The gloves and the forearm are the author’s own, a 512×512 glove map and a 256×512 arm map; the other twenty-five split the blade, the guard, the ring and the handle into separate pieces, among them 712×120 and 700×119 strips for the bands. There is no chrome map. The idle runs 268 frames and the draw 29. What other players see was rebuilt at 3,307 polygons where the stock third-person knife has 112, and the nine knife sounds are in the archive. There is no dropped-knife model, so on the ground it stays standard.
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