Description
The Asiimov palette is here with grey standing in for the usual white: the hooked blade is black along the spine and grey below, chevrons and small stencilled markings sit near its base, and the orange is kept for the finger ring and the inlay at the guard. The karambit comes from Southeast Asia, the curve of the blade follows the line of a tiger’s claw, and the ring in the handle takes the index finger.
The view model holds 3,939 polygons against the stock knife’s 1,040, on 40 bones, under twenty-eight textures: twenty-five separate pieces of the knife and the stock hand maps at their game sizes under new file names. The blade takes six of the pieces, the largest of them 564×213; the rim of the guard takes 712×120 and 700×119 strips, and the ring a pair at 416×400 and 412×402. There is no chrome map. The idle runs 268 frames, the draw 29 and every attack 35. What other players see was rebuilt at 13,938 polygons where the stock third-person knife has 112, on one 512×512 texture, and nine knife sounds are in the archive. Nothing replaces the dropped knife, so on the ground it stays standard.
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