Description
A route through the insides of a building, finished with a high-resolution texture set. The frames run through a concrete garage with a row of grey lockers, tiled service rooms and stairwells, a white brick hall with roller shutters and ventilation grilles, a sandstone shaft with ledges stepping up the walls, a wooden cellar lined with posts and stools, and a storeroom with steel racks of cardboard boxes. Lighting is indoor throughout: strip lamps, small ceiling fixtures and daylight falling in through openings.
The map is 7648 × 7780 × 7712 units, a cube by the numbers, with 27 CT spawns and no T side, no bomb sites, hostages or buy zones. Geometry is 14,841 faces and 442 textures, all packed into the .bsp, across 758 entities: 95 ambient sounds, 91 illusionary brushes, 88 sprites, 77 doors, 21 teleports, 9 breakables, 7 animated sprites, 4 water brushes and 3 ladders. The sky is set to winterday01, though the route stays indoors on every frame. The archive is 78 files and adds models, 39 ambient sounds and a set of sprites.








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