Description
A one-hall Desert Eagle arena: a warehouse under a teal corrugated roof with skylight openings, brick walls and a floor packed edge to edge with a maze of yellow crates — rendered half-transparent, so silhouettes shimmer through the stacks. A railed catwalk runs along the walls above the maze, reached by red step-ladders in the corners.
The hall measures 1536 × 1776 × 432 units and stays deliberately light: 1,419 faces with 16 textures. 16 spawn points per side seat 32 players. There are no hostages despite the cs_ name — a game_player_equip entity arms everyone and the crate maze does the rest, so the map is filed with the aim kind. Buy zones are not marked, so the engine places them at the spawns. Besides the map the archive ships six .wad texture files and a radar overview.








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