Description
A city of cobbled streets and stone kerbs hemmed in by tall blocks: rough grey brickwork, sandstone facades with wooden shutters, brick tenements and glass towers rising behind them. In one frame the ground drops into a paved yard beside a long low wall of green mossy stone, blue containers stacked at the far corner; in another the street runs between a plain white warehouse wall and a stone building with a boarded arch. Weapons lie scattered on the cobbles in both, and yellow crates of ammunition stand about.
The map is 4128 × 4416 × 1344 units. Fourteen counter terrorist spawns and twenty terrorist ones seat 34 players, and the map has no buy zones of its own, so the engine puts buying at the spawns. The floor is stocked instead: 23 AK-47s, 14 M4A1s, 11 AWPs, seven HE grenades, six Scouts and four AUGs lie waiting, so a round starts armed regardless of money. Four hostages are placed, but there is no rescue zone, so they cannot be delivered anywhere; there are no bomb sites either. Geometry comes to 5,723 faces and 83 textures, against 3,206 faces in the stock cs_assault. Nineteen ladders is the highest count of any entity here, alongside nine breakable objects, two doors and a pushable crate. The archive ships the seven texture packs the map is built on.
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