Description
A single grassy field inside a box. A pale wall about waist height on the outside runs around the whole perimeter, and above it rock faces and cloud are painted on the enclosing surfaces, since the map has no sky set at all: the mountains are a backdrop, not a place you can reach. On the grass stand a handful of brick blocks of different shapes and heights, some square, some octagonal, some hollow like a well, spaced out as the only cover in an otherwise empty rectangle. Rifles lie in a row along one edge and scattered through the middle. The light is bright and even.
The map measures 3584 × 2560 × 336 units. The last figure matters most: barely 336 units of headroom over the whole field, so nothing here is stacked and the play is entirely flat. Ten counter-terrorist and ten terrorist spawns seat 20 players, and 20 AWPs lie on the floor, one per spawn. No bomb sites, hostages or rescue zones, and buy zones are set to auto, so the map has none and the engine places them at the spawns. Geometry is about as bare as the format allows: 402 faces and six textures, none of them packed into the .bsp, against 5,383 faces for de_dust2. No water. Along with the .bsp the archive carries a radar overview.
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