Description
Dusk over a warehouse district. From a rooftop the view takes in a corrugated shed with a yellow SUPPLY DEPOT sign, red and blue containers in the yard below, a stone gabled building and rows of brick and stone blocks, with glass towers and a violet sky behind. Green containers stand on the roofs. Inside, one frame runs along a brick wall past rows of pale wooden crates lined up beside a tall windowed facade under square ceiling panels; another looks down from a gallery into a sunken hall roofed with steel lattice trusses, crates in green and red stacked against the walls and a blue container in the corner.
The map is 3776 × 4352 × 896 units, and the low ceiling figure means almost everything happens on one level. Ten spawns per side seat 20 players, and both teams have buy zones written into the map. Four hostages and one rescue zone carry the objective; there are no bomb sites. Geometry is light for the area covered, 3,680 faces, close to the 3,206 of the stock cs_assault, but it spends 153 textures on them. Twenty four non solid brushes dress the scene, and sixteen ladders give access to the roofs and galleries, with ten breakable objects and two doors. The sky is the city1 skybox, and the archive ships the map’s own texture pack.
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