Description
The protagonist of Grand Theft Auto IV in his everyday clothes: a scuffed olive-brown leather jacket with a knitted collar, a ribbed hem and a zip up the front, worn over dark trousers with a white stripe down the outside of each leg, and low tan suede shoes. The head is close-cropped with a receding hairline and a few days of stubble, and the hands are bare. The whole texture is dull and grainy, with wear rubbed into the shoulders and the elbows.
Only the terror slot is replaced, so the other three terrorist types and the whole counter-terrorist side stay stock. The mesh carries 18,189 polygons against 800 in the stock player model, on 26 bones, and three textures dress it at 512×512, 256×256 and 128×128. The animation list holds 111 entries, the same count as the stock player model, so the skeleton is the native one and every action is in place. No sounds and no sprites ship with it, and the archive holds nothing besides the model.
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