Description
A heavy-shouldered man with bare arms in a red sleeveless vest, dark olive trousers tucked into brown lace-up boots, and red fingerless gloves. His hair is blond under a white headband, the jaw is stubbled, and the side view shows a cigarette in his mouth and a white band around the neck. No vest pouches, no holster and nothing on the back: the figure is street clothes on the factory body, and the reddish top is the clearest change from what the game ships.
Only the guerilla slot is replaced, so one of the four terrorist types changes and the other three, along with the whole counter-terrorist side, stay stock. The mesh carries 805 polygons against 800 in the stock player model, on 53 bones, which is the factory geometry to within a handful of triangles: this is a repaint rather than a new body. Two textures dress it, at 512×512 and 128×128, and a companion texture file ships beside the model, so part of the skin data sits in its own file. The animation list holds 111 entries, the same count as the stock player model, so the skeleton is the native one and every action is in place. No sounds and no sprites are included.
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