Description
Fighters in short-sleeved camouflage with bare forearms, a plate carrier over the chest and hard black knee pads strapped over the trousers. The mask is the giveaway: a hood pulled over the head with a skull painted across the lower face, teeth drawn in pale grey and the eyes left as dark slots. One frame is the green version, blotchy woodland camouflage on the shirt and trousers with matching magazine pouches on the vest; the other is the same rig in grey and violet urban camouflage with a black vest and darker gloves. Boots are black, the belt buckle carries a small skull, and there is no helmet or headset anywhere.
Three terrorist slots are replaced, guerilla, leet and terror, so the fourth terrorist type keeps its stock look and all four counter-terrorists stay untouched. The three meshes run 4,128, 4,204 and 4,824 polygons against 800 in the stock player model, on 30 bones. Skins fill twelve maps up to 512×512, several of them tall rather than square, and they are baked into the models rather than shipped as separate texture files. The animation list holds 111 entries, the same count as the stock player model, so the skeleton is the native one and every action is in place; no sounds and no sprites are included, and the archive holds nothing besides the three model files.
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