Description
One frame shows a bearded fighter with a red headband, short camo sleeves rolled above the elbow, lettering tattooed on both forearms and black fingerless gloves; a black chest rig with straps and a wide belt sits over the shirt, the cargo trousers carry a dense green-and-brown woodland print, and a pistol rides in a holster on the right thigh. The other frame is a clean-shaven man in aviator sunglasses with a dark green camo shirt, a black vest closed by two buckled flap pouches, and plainer mottled olive trousers with cargo pockets at the knees. Both wear the same black boots and the same fingerless gloves, and both keep bare forearms.
All four terrorist slots are replaced, arctic, guerilla, leet and terror, so the counter-terrorist side is left stock. Polygon counts run 2,879, 2,918, 3,213 and 5,068 against 800 in the stock player model, on 41 bones, so the meshes carry several times the stock detail. Textures are numerous and mostly large, up to 512×512 and 512×510, with body maps around 504×503 and 320×320 alongside small 64×64 strips. Three companion texture files ship with the models, which means part of the skin data sits in its own file next to the model rather than inside it. The animation list holds 111 entries, the same count as the stock player model, so the skeleton is the native one and every action is in place. No sounds and no sprites are included.
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