Description
A black officer greatcoat reaching below the knee, a peaked cap with a green band, black gloves and tall black boots. From behind the coat hangs almost unbroken, with a leather pistol holster on the belt at the small of the back and a thin scabbard running down the left leg. The side view shows a clean-shaven young face under the cap, a buttoned front, a breast pocket and a pale cord looped at the chest; the green piping on the cap and collar is the only colour on the model. It reads as a German officer uniform of the Second World War, and no insignia is legible in the render.
One slot is replaced, terror, so only one of the four terrorists changes and the other three, along with all four counter-terrorists, stay stock. The mesh carries 3,024 polygons against 800 in the stock player model, on 22 bones, and the low bone count fits a figure whose coat is one large stiff piece. Textures are 512×512, 512×256, 256×512, 256×256 and a small 100×92 map, and one companion texture file ships with the model, so part of the skin data sits in its own file next to it. The animation list holds 111 entries, the same count as the stock player model, so the skeleton is the native one and every action is in place. No sounds and no sprites are included.
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