Description
Dark grey plating with a machined look: panel lines, hex bolts and vent slots drawn across the slide and the barrel shroud, a skull badge painted on the flat above the grip. Amber runs along a strip of the frame and around the magazine release, glowing against the near-black body, and the rear of the slide is a lighter gunmetal. The hands wear the stock black fingerless gloves.
View, player and world models. The view model reads 10817 polygons on 44 bones against 1053 on the stock first-person Desert Eagle; the player and world models are 8120 each. Everything sits on one 512×512 texture, pist_deagle.bmp, with the hand textures renamed by the author but the same size as the stock set. Sequences: a 218-frame idle, two firing takes, a 242-frame empty-magazine take, a 54-frame reload and a 27-frame draw. No inspect animation. Seven sounds ship in sound/weapons.
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