Description
Deep red lacquer over the slide, frame and grip, with the darker web pattern spun across every flat panel and the strands pulling tight around the ejection port. The sights and the hammer stay black. The hands are not the stock pair: grey gloves with black padded knuckle plates, visible stitching and a red web print on the wrist cuffs and the backs of the fingers.
View, player and world models. The view model reads 17987 polygons on 40 bones against 1053 on the stock first-person Desert Eagle; the player and world models are 1587 each. The skin is cut into eleven odd-sized sheets rather than square pages — SLIDE_UP at 860×171 and SLIDE_TOP at 700×174 are the largest — and the hands get their own ARM.bmp at 340×519 and GLOVES.bmp at 544×547. Sequences: a 218-frame idle, two firing takes, a 242-frame empty-magazine take, a 54-frame reload and a 27-frame draw. No inspect animation. Seven sounds ship in sound/weapons.
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