Description
Bright red covers the slide and frame, broken by white and light-grey panels along the barrel shroud and a band of black ribbing where the slide serrations sit. Small white lettering runs above the trigger guard, the ejection port and the sights stay dark grey, and the magazine well shows bare steel. The hands wear the stock black fingerless gloves.
View, player and world models. The view model reads 9172 polygons on 41 bones against 1053 on the stock first-person Desert Eagle; the player and world models are 8120 each on one 512×512 texture, pist_deagle.bmp. The view model splits its skin across five 512×512 sheets — c, h, t, s and 1.bmp — with the hands on the stock textures. Sequences: a 218-frame idle, two firing takes, a long 238-frame empty-magazine take, a 54-frame reload and a 27-frame draw. No inspect animation. Seven sounds ship in sound/weapons, covering both shots, the draw, the slide and the magazine.
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