Description
Black from helmet to boot, and dark enough that most of the shape only reads where the light catches an edge. The helmet has the flared dome and the triangular breath mask, the shoulders drop into a long cape that falls past the knees, and the sleeves are ribbed down to gloved hands. Seen from the side, the cape hangs open and shows the moulded chest armour, a control box on the sternum and a small panel with tiny lights on the belt. The hands are empty: no lightsaber comes with the model, and none would, since the knife the player carries is a separate model of its own.
Only the leet slot is replaced, so one of the four terrorist types changes and the other three keep their stock models, as do all four counter-terrorists. The mesh runs 5,002 polygons against 800 in the stock player model, and it does so on just 24 bones. Eleven textures cover it, most of them close to 512 px on a side, which is where the cape folds and the armour panels get their detail. The animation list holds 111 entries, the same count as the stock player model, so the skeleton is the native one and every action is in place. No sounds and no sprites are included, so the archive brings no breathing loop, and it holds nothing besides the model.
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