Description
The name points at a tiger, but there are no stripes here: the blade is a heat gradient, red at the guard and at the point with orange and yellow smeared between them, the way steel looks while it is still hot. Both hands wear full olive gloves with mesh knuckle panels over long sleeves, and the guard keeps its grey ring, the fitting by which a bayonet slides onto a rifle barrel.
The view model holds 18,596 polygons against the stock knife’s 1,040, on 38 bones, and only three textures serve it: a 512×511 sheet for the whole knife, a 348×507 map for the glove and a 496×511 map for the sleeve, none of them a size the stock game uses. There is no chrome map. The idle runs 417 frames, the draw 47 and the stab 64. The third-person model was rebuilt to 2,202 polygons where the stock one has 112, sharing a 512×512 version of the same knife sheet. No sounds are included, and no dropped-knife model, so on the ground it stays standard.
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