Description
An industrial yard behind concrete perimeter walls. A red brick block with louvred vent grilles runs along one side, a concrete canopy on piers with a steel handrail passes in front of its upper floor, and a brick-lined drain sits in the paving beneath it. Rusted shipping containers, wooden crates and stacks of pallets make the cover; one frame shows grey flight cases marked with radiation trefoils standing under a loading canopy. A fourth goes indoors, into a corridor with panelled ceiling, a suspended fluorescent lamp and walls painted in two tones, green above and beige below, the paint flaking off in patches. Outside it is daylight under a blue, lightly clouded sky.
The map measures 2752 × 3584 × 608 units, low and fairly narrow. 16 counter-terrorist and 16 terrorist spawns seat 32 players. One bomb site, no hostages, and no buy zones of its own, so the engine places them at the spawns. Geometry comes to 3,193 faces and 60 textures, 42 of them packed into the .bsp, which is about the polygon count of cs_assault (3,206 faces) on a third of its texture set (182). The skybox is the trainyard one and there is no water. What the player can touch: two breakable objects, one ladder and two non-solid decorative pieces. The archive holds the .bsp alone.
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