Description
A doubled version of the Mediterranean village map, keeping its materials throughout: terracotta roof tiles, ochre and cream plaster over rough stone, cobbled lanes of irregular grey setts, and green wooded hills closing the horizon. One shot looks down on a tiled roof and the courtyard beside it, where a red fire ladder is fixed to the wall and wooden steps lead up. Another takes the bomb site, a paved yard with a red painted ring, crates lined along the wall, a dark trellis frame overhead and vines hanging from it. A third stands in a passage under camouflage netting, an arch on the left with crates stacked in it and plank doors on the right. A fourth walks a street between plastered houses with shuttered windows and a wrought street lamp, under a violet-tinged evening sky.
The map measures 4984 × 3496 × 976 units, wider but shallower than cs_italy (2896 × 5216 × 944), which is the closest stock map by setting. Sixteen counter-terrorist and sixteen terrorist spawns seat 32 players. There is one bomb site, no hostages and no rescue zones, and the map marks buy zones for both teams itself. Geometry runs to 6,738 faces and 92 textures, all of them packed into the .bsp; cs_italy comes to 8,528 faces and 102 textures by the same count. Sky is the green set and there is no water. Working parts are sparse: one ladder, one rotating mechanism, three breakable objects and four beam effects, alongside 57 non-solid brushes used for detailing. Besides the .bsp the archive puts one more file in the maps folder.








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