Description
Slate blue over the receiver and the barrel shroud, deep red on the handguard and on the panel below the ejection port. Thin red lines run the length of the body and break into a small angular figure on the side, and the same red edges the top of the receiver next to the rail. The sight and the shell carrier are left in dark metal.
View model at 4181 polygons against 1157 on the stock first-person XM1014, on 31 textures: 27 sheets for the gun, the largest around 960 pixels on the long side, plus glove, finger, skin and shell maps. Player and world models are 3149 polygons on the same 27 sheets. The idle is 160 frames long, with two firing takes and three reload stages and no inspect. The archive holds the three models and nothing else, so the stock sounds stay in place.
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