Description
An olive green body under a pile of decals. Gold filigree and dark red patterns fill the side of the receiver, white scrawl runs across it like tape, and a red sticker with lettering wraps the lower edge near the trigger. Round gold badges sit below the ejection port, red loops hold shells on the handguard, and the hands wear black gloves with a wrist strap.
View model at 4181 polygons against 1157 on the stock first-person XM1014, on 31 textures: 27 sheets for the gun plus shell, and glove, finger and skin maps at 512 pixels, twice the size the stock rig uses. Player and world models are 3149 polygons on the same 27 sheets. The idle runs 160 frames, with two firing takes and three reload stages and no inspect. Three sounds ship with it: shot, draw and a reload take.
Comments