Description
Brush strokes in red, white and black cover the shotgun. Wide red curves loop over the receiver and along the magazine tube, white outlines follow their inner edge, and a tangle of thin white scrawl sits over the rail and the front of the handguard. The trigger housing and the stock carry the same treatment, and even the muzzle bead is picked out in red.
View model at 4181 polygons against 1157 on the stock first-person XM1014, spread over 31 textures: 27 sheets for the gun, the largest around 960 pixels on the long side, plus glove, finger, skin and shell maps. Player and world models are 3149 polygons on the same 27 sheets. The idle runs 160 frames; there are two firing takes and three reload stages, and no inspect. Three sounds ship with it: the shot, the draw and a reload take.
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