Description
White and pale grey take the receiver and the handguard, with red blocks around the ejection port and a red wedge on the side of the body. An orange band with a dark grid runs along the top rail, and the stock behind it stays black with a light zigzag stripe. A thin red outline follows the edge of the receiver.
The archive carries the first-person model alone: 1157 polygons, the stock XM1014 count, on the same nine sheets the original uses, from barrel and body at 256 pixels wide down to the 128×32 rear sight. Textures keep their stock names, so this is paint over untouched geometry. Animations are the stock set as well: idle, draw, two firing takes and three reload stages, without an inspect. No player or world model, no sounds.
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