Description
An SSG 08 build for the scout slot that replaces the first-person, player and world models. The rifle is split across 38 small texture sheets of uneven sizes rather than a couple of large ones, with a separate 512×512 map for the scope body and a 256×512 map for the optic. The hands run on their own glove, finger and skin maps signed by the author.
First-person model at 4772 polygons against 1126 on the stock scout, on 43 bones; the player and world models both come in at 4172 against 541. Animations are idle, draw, reload and two firing takes, with no inspect. Seven sounds ship: the shot at the stock path, and bolt, magazine and draw takes kept in their own folder so the model calls them without touching the stock files.
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