Description
The familiar counter-terrorist uniforms repainted white and pale grey, with the vests, gloves, knee pads and boots left black so the figure still reads at a glance. On one frame the operator wears a helmet with goggles over a black balaclava and a police patch on the chest plate, a radio on the belt and a holster on the right thigh. On the other the head is inside a full gas mask, the trousers are creased white with faint pocket outlines, and the vest is a plain black slab of pouches. Only the fabric changed colour; the cut of the gear is the one the game already uses.
All four counter-terrorist slots are replaced, gign, gsg9, sas and urban, so the whole counter-terrorist side changes while the four terrorist types stay stock. The meshes run 740, 752, 766 and 790 polygons against 800 in the stock player model, on 53 and 55 bones, which is the stock geometry carrying new paint rather than a rebuild. Textures come in 512×512 and 64×64. The animation list holds 111 entries, the same count as the stock player model, so the skeleton is the native one and every action is in place. No sounds and no sprites, and the archive holds nothing besides the models.
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