Description
Bodies filled with flat paint: on one frame the suit, the vest and the gloves are all one saturated blue, on the other the whole body is one saturated red, and both carry a bright green head with no facial detail beyond a dark slot where the eyes belong. The blue one keeps the outline of a vest whose pouches are drawn on as slightly lighter blue rectangles; the red one is a smooth jumpsuit with a red magazine pouch at the hip. There is no cloth weave, no shading and no insignia anywhere, because the paint is there to be seen: it separates one team from the other at a glance rather than passing for a real uniform.
All eight player slots are replaced, the four counter-terrorists and the four terrorists, so nothing stock is left on either side. Polygon counts run from 721 to 790 against 800 in the stock player model, on 55 and 53 bones, so the meshes were barely touched. Textures come in 512×512, 128×128 and 64×64. The animation list holds 111 entries, the same count as the stock player model, which means the skeleton is the native one and every action is in place. No sounds and no sprites are included, and the archive holds nothing besides the eight model files.








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