Description
Poster art printed over the receiver on a cream paper ground: a painted face cut off at the eyes, a yellow shape behind it and red brush strokes running across the panels. The magazine below is red with black rings, the trigger guard is a cold blue, and the sights stay small and dark against the paper.
The view model runs 4176 polygons on 48 bones, where the stock first-person MAC-10 is 1034, and its artwork sits on six 512×512 sheets plus glove, finger and skin maps. Besides idle, reload, draw and three firing takes there is an inspect animation of 159 frames, which not every skin ships. Player and world models are 3306 and 3056 polygons on a single shared 512×512 sheet. Five sounds and a HUD icon complete the archive; the author had packed everything under a cstrike folder, so the paths were moved up to the ones the engine reads.
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