Description
Nose art borrowed from a fighter plane: a toothy mouth with red gums runs along the front of the receiver and an eye is painted just behind it. The rest of the body wears green and brown camouflage in soft blotches, and a round red-and-black badge with a skull sits on the side plate near the stock.
Geometry is the stock one: 1034 polygons in first person, 441 on the player and world models, and the original texture names for the body, the handle and the buttstock. The sheets have been repainted at about 500 pixels a side instead of the usual power-of-two sizes. Idle, draw, reload and three firing takes are in place; there is no inspect animation, and the archive holds models only, without sounds.
Comments