Description
Square pixels of magenta, grey and near-black tile the blade in a digital camouflage, coarse enough that the individual blocks stay visible at arm’s length; the magenta clusters thickest towards the guard and the point comes to a solid pink tip. The guard bar and the tail of the grip are painted the same magenta, and the hands are in plain black gloves. The M9 Bayonet is a combat knife the US Army adopted in 1986; together with its scabbard it works as a wire cutter.
The view model holds 2,818 polygons against the stock knife’s 1,040, on 40 bones and fourteen textures. Both faces of the blade get their own tall strips, 200×989 and 204×1001, so the pixel grid stays sharp; the grip runs on a 68×800 wrap and the hands keep the stock game sizes under the porter’s file names. A 64×64 chrome map adds the mirrored sheen GoldSrc fakes on metal. The idle runs 360 frames, the draw 30 and each attack 36. The third-person model was rebuilt to 1,512 polygons where the stock one has 112, and nine knife sounds are in the archive. There is no dropped-knife model, so on the ground it stays standard.
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