Description
Camouflage in olive, sand and black, painted as large soft-edged patches that break the outline of the magazine, the lower receiver and the handguard. The upper half is left plain black: a long slotted rail over the dust cover, a folded rear sight at the back of it and a black gas tube ahead. Where the camouflage meets the black there is no border line, the patches simply stop. The grip hand is in a black glove.
View model at 5159 polygons against 1306 on the stock first-person Galil, on 31 textures — 28 part maps of odd sizes, one 512×512 sheet on top of them and the glove, finger and skin maps. The world model is 4559 polygons on the part maps alone; there is no player model in the archive. The idle runs 378 frames, well past what a resting pose needs. Seven sounds: two shot takes plus bolt, magazine and draw handling.








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