Description
A slim figure in a dark police uniform, blonde hair cut to a bob at the jaw. The tunic is a deep teal that goes almost black in shadow, with POLICE spelled out in worn white capitals across the upper back, and over it sits a load-bearing vest with horizontal webbing bands, a buckled waist belt and flat pouches at the ribs. Both thighs carry strapped-on pouches with buckles, the trousers tuck into black boots, and the gloves are black. Nothing here is bright: the whole paint job stays in the same dark green-grey range, with the lettering as the only light patch on the model.
Only the sas slot is replaced, so one of the four counter-terrorist types changes and the other three keep their stock models, as do all four terrorists. The mesh runs 1,312 polygons against 800 in the stock player model, on 35 bones. Textures come in three maps, 512×512, 500×499 and 244×245, and they ship in a companion file next to the model rather than inside it. The animation list holds 111 entries, the same count as the stock player model, so the skeleton is the native one and every action is in place. No sounds and no sprites, and the archive holds the model and its texture file and nothing more.
Comments