Description
A soldier in a soft camo cap with goggles pushed onto the brim, their lenses tinted bright green, and a black balaclava under them that hides the whole face. The chest is covered by a black vest with two buckled flap pockets and a pouch at the right hip; the shirt sleeves are camo and end at the elbow, leaving bare forearms above black fingerless gloves. Trousers repeat the same print, with black kneepads set into them, a pistol in a thigh holster on the left and black boots below. Both frames are the same figure with the pattern retinted: on one the blotches read olive and dark brown, on the other tan and rust, so despite the name this camo is closer to dry ground than to forest.
All four counter-terrorist slots are replaced, gign, gsg9, sas and urban, so the terrorist side is left stock. Every one of the four meshes carries 2,632 polygons against 800 in the stock player model, on 48 bones, so all four are the same body with different skins. Textures run 512×512 down through 256×256, 160×160, 128×128, 128×96 and 64×64, and they are packed inside the model files. The animation list holds 111 entries, the same count as the stock player model, so the skeleton is the native one and every action is in place. No sounds and no sprites are included.
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