Description
The camo on both figures is an odd one: mottled patches of teal green, grey and rust brown, cold rather than leafy, printed over sleeves, trousers and headgear alike. One frame wears a hard helmet with a night vision bracket and tube on the crown and goggles with a green lens pushed up, a neck gaiter closing the face, a heavy chest rig of magazine pouches and belt bags, a sling running across the torso, black kneepads and black boots. The other has a camo-covered helmet and a full gas mask with two round filters at the cheeks, with the same chest rig and a row of small shells clipped to the left of it.
All four counter-terrorist slots are replaced, gign, gsg9, sas and urban, so the terrorist side is left stock. Polygon counts run 6,861, 9,472, 9,922 and 10,256 against 800 in the stock player model, on 37 and 38 bones, which is roughly a dozen times the stock geometry. The texture list is long and runs high: body maps around 508×509 and 508×511, a 552×552 sheet and a tall 384×768 one, down to small 124×125 pieces. Three companion texture files ship with the models, so part of the skin data sits in its own file next to the model. The animation list holds 111 entries, the same count as the stock player model, so the skeleton is the native one and every action is in place. No sounds and no sprites are included.
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