Description
A white hooded robe over black leather: the hood is pulled up and pointed, the tunic is off-white with thin red stripes running down it, and a crimson sash is wound twice around the waist with one end hanging almost to the knee. A dark leather half-cape falls from the left shoulder down the back. Skirt panels of the same off-white cloth sit over the hips, the shins are taken up by tall dark boots with knee guards, and the forearms do not match: one carries a bracer on metal straps over bare fingers, the other a plain black glove. From the side a round dark medallion shows at the chest. This is Ezio, the Assassin’s Creed character the name points to.
Only the urban slot is replaced, so one of the four counter-terrorist types changes and the other three keep their stock models, as do all four terrorists. The mesh runs 2,814 polygons against 800 in the stock player model, on 41 bones. Seven texture maps are packed in, the largest near 512×511 and the smallest 60×31, and that is where the striped cloth and the leather come from. The animation list holds 111 entries, the same count as the stock player model, so the skeleton is the native one and every action is in place. No sounds, no sprites, and nothing in the archive besides the model file.
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