Description
A soldier in pixelated woodland camouflage, the green, brown and tan blocks running over the shirt, the trousers and the collar alike. The head is covered by a black balaclava with a dark knitted cap pulled over it, and the chest carries an olive plate carrier with one large square pouch on the front and the camouflage shirt showing at the shoulders. Black knee pads are strapped over the trousers, a flat black pouch hangs from the right thigh, and the gloves are black with the fingertips cut away. The boots are pale grey-green suede, the lightest thing on the model and the only part that breaks the camouflage.
Only the sas slot is replaced, so one of the four counter-terrorist types changes while the other three and all four terrorists stay stock. The mesh runs 3,149 polygons against 800 in the stock player model, on 36 bones, and nine maps carry the skin, the largest of them 512×384 and 512×295 with the camouflage itself, the smallest a 64×64 patch. Textures are baked into the model rather than shipped as a separate file. The animation list holds 111 entries, the same count as the stock player model, so the skeleton is the native one and every action is in place; no sounds and no sprites are included, and the archive holds nothing besides the model.
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