Description

A city district at midday under a blue sky with scattered cloud: tall concrete residential towers with regular window grids, a long brick warehouse on a poured concrete plinth, board fencing, street lamps and a coarse grey cobbled roadway. Cars are parked along the street and a flatbed truck stands by a rolling gate; a lone tree grows out of the pavement. One frame goes inside the warehouse, a lit hall with a steel truss roof, shipping containers and wooden crates on a tiled floor and a service ladder to the mezzanine. The concrete surfaces are weathered and stained rather than clean.

The district spans 4729 × 4352 × 896 units, wide and low, and is built from 3,932 faces and 119 textures, every one of them embedded in the .bsp: fewer surfaces than de_dust2 across a larger area, with detail carried by textures and props instead. The spawns are uneven, 16 for the counter-terrorists and 18 for the terrorists, so the map seats thirty-four players. There are four hostages, one rescue zone and buy zones for both teams. Fourteen ladders open up the upper levels, alongside twenty-six prop entities, twenty-one decorative surfaces, six breakable objects and two doors. The archive installs fifteen models of its own, the vehicles among them.

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