Description
A residential yard at night, lit only by a few lamps and the windows. One frame looks over a fenced sports cage set in the grass between concrete paths, with trees around it; another tips up along the wall of a multi-storey block, plaster walls and stacked balconies against a cloudy sky; a third looks down from a roof onto the whole plot, where the long block stands over a parking lot packed with cars and a blue-water pool sits on the lawn. Inside the building the shots move through stairwells with peeling plaster, a lamp on a cord over a yellow flat door, and dark rooms in the basement with bottles on the floor and a man sitting against the wall.
The map covers 3932 × 4748 × 1714 units and is built from 13,363 faces and 93 textures, every one of them packed into the bsp, so it carries its whole texture set with it. That geometry is well past de_dust2 at 5,383 faces and above cs_italy at 8,528. Sixteen spawns per side seat 32 players. Four hostages are placed in the map, no rescue zone is marked and there are no bomb sites; buy zones are defined in the map itself. The dressing is heavy: 185 animated sprites for foliage and small details, 151 breakable objects, nine non-solid decorations, four ladders and a body of water. Along with the map the archive installs 41 of its own models.








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