Description
The whole gun is bleached to white, with grey smoke swirls drifting across the stock and the rear of the body where the paint thins out. Black and yellow hazard stripes run down the magazine, small red stencils sit on the flat of the receiver and near the trigger, and the ejection port keeps a dark outline. The front sight post is white too, which leaves it hard to pick out against the body.
Stock geometry on the first-person model: 1536 polygons over the stock sheet names and stock sizes — receiver 256x128, handle 256x256, buttstock 256x128 — so the work is a repaint on the original layout rather than a new mesh. The player and world models are cut down instead of built up: 139 polygons each on one 256x128 sheet, against 742 on the stock pair, which reads as a flat silhouette in third person. Stock animation timings, a 116-frame reload and a 31-frame draw, no inspect. No sounds in the archive.
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