Description
Dark blue steel with white brush strokes laid over it like animal fur, thickest across the magazine well and the top of the receiver and thinning towards the stock. Red parts break the blue: the elevation knob on the scope, the rings behind it and a small marker on the lower receiver. The scope body is painted the same navy as the rifle, and a dark patterned glove sits on the grip.
View model at 3705 polygons on 41 bones, against roughly 1800 on the stock first-person SG 550, drawing on twenty-two textures: sixteen numbered sheets from 512×512 to 700×300, a 512×512 magazine map, a 380×768 strip, three hand maps and an 800×200 credit. Player and world models weigh 12024 polygons each on a body sheet of 512×512 and a scope map of 256×512. The idle is 247 frames, the reload 93, and four sounds come along: the shot, the bolt pull, and the magazine going in and out.








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