Description

The body runs through a gradient from violet at the muzzle end to cyan and deep blue along the receiver, with thin circuit tracery printed over the blue and white plates framing the magazine well and the stock. A white ring sits on the scope’s front lens, the mount and the tube stay black, and small icons are stamped near the ejection port. The glove on the grip is dark with a pattern.

View model at 3705 polygons on 41 bones, well above the roughly 1800 of the stock first-person SG 550, and it needs twenty-two textures to hold the gradient: sixteen numbered sheets between 512×512 and 700×300, a 512×512 magazine map, a 380×768 strip, hand maps near 250 pixels and an 800×200 credit. Player and world models carry 12024 polygons apiece on a 512×512 body sheet and a 256×512 scope map. The idle runs 247 frames and the reload 93; four sounds come with it, the shot plus bolt and magazine work.

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