Description
Grey and white plating with thin red pinstripes along the dust cover and the handguard, black inserts on the lower body and an olive plate by the rear sight. Printed labels and a small angular logo sit on the side, and the stock and the magazine repeat the same panel scheme. Machined grooves and vent slots are drawn into the paint rather than modelled.
View model at 5159 polygons on 76 bones, against 1306 on the stock first-person Galil. Player and world models are lighter at 3992 polygons each and drop a few of the sheets the view model uses. Textures run to 26 sheets on the world model, the largest 880×184, plus a 512×512 map and separate glove, finger and skin maps. Seven sounds ride along: two shot takes at the standard path and five bolt, magazine and draw recordings in a folder of their own.
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