Description

The whole weapon is painted in one range of teal, from a near black green on the stock to bright turquoise on the facets of the receiver. The surface is broken into flat triangles that catch light at different angles, a light line runs the length of the body, and a white label with printed text sits on the side of the receiver.

Stock geometry repainted: 1536 polygons in first person, 742 on the player and world models. The sheets are small, at 256×128, 256×256 and 256×128, so the facets read as flat colour rather than fine detail. Animation set is the stock idle, draw, reload and three firing takes, without inspect. Archive holds the three model files and no sounds.

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