Description
Dark navy over the slide and the frame, with lighter blue lines swirling through it like grain in cut wood; the front of the slide and the rear plate keep the pattern denser. The hands are the loud part: black gloves with cyan panels on the back, white knuckle trim and a small logo above the wrist.
View model at 12623 polygons against 1053 on the stock first-person Desert Eagle. Thirteen textures, and hardly any of them square: the gun is split across eleven sheets such as 864×171 for the slide top and 476×389 for a frame part, while the hands take a 340×502 arm map and a 548×542 glove map. Player and world models are much lighter at 1587 polygons. Fourteen sounds ship with it: two shot takes, draw, magazine in and out, slide back and forward, and eight movement takes.
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