Description
A dark green body with a turquoise finish over it. The magazine and the front of the receiver are cut into faceted triangles that catch light like polished stone, while the stock and the upper rail stay flat and carry a thin white outline. The front sight sits in a raised ring, the receiver keeps its ejection port and charging handle in plain dark metal, and the hands wear black gloves with a turquoise pattern and open fingertips.
View model at 18464 polygons, against 1536 on the stock first-person UMP45, on twenty-six textures: twenty-four sheets for the weapon itself, most of them wider than a thousand pixels, plus separate maps for the arm and the gloves. Player and world models run 2630 polygons each on the same twenty-four sheets. There is no separate inspect sequence; the idle instead runs 351 frames alongside draw, reload and three firing takes. Seven sounds in the archive: two shot takes, and draw, bolt and magazine handling kept in their own folder.
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