Description
Deep red with a mottled, almost marbled grain covers the receiver, the handguard, the magazine and the stock. Black is kept to the working parts: the top rail, the charging handle, the trigger and the sight. A white plate with printed marks sits above the trigger, and a row of yellow rounds shows through the window in the magazine.
Stock geometry under new paint: 1536 polygons in first person, the same as the original UMP45. The finish rides on the three usual sheets, 256×128 for the receiver, 256×256 for the handle and 256×128 for the stock, next to the glove, finger and skin maps. Only the first-person model is in the archive, so the player and world models stay as they are. Animations are the stock idle, reload, draw and three firing takes, with no inspect, and there are no sounds.
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