Description
A figure sealed into a scuffed olive-brown protective suit, the kind worn against contaminated air. From behind, the hood covers the whole head, a light chest rig with a flat plate rides over a heavy jacket, a belt carries a row of loops and a large pack hangs on the right hip beside a pistol pouch; the trousers are baggy and creased, the boots low and worn. From the side the gas mask reads clearly: a rounded lens over the eyes and a filter canister at the cheek. Every panel is the same grimy brown-green, dirtied at the seams by the texture rather than by shading.
Only the gsg9 slot is replaced, so the other three counter-terrorist types and the whole terrorist side stay stock. The mesh carries 4,164 polygons against 800 in the stock player model, on 33 bones, and its textures sit in a companion file next to the model rather than inside it, at 512×512, 128×128 and 520×520 — that last one above the 512-pixel size the engine expects. The animation list holds 111 entries, the same count as the stock player model, so the skeleton is the native one and every action is in place. No sounds and no sprites ship with it, and the archive holds nothing besides the model.
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