Description
Magenta and violet shards on a black ground, arranged as sharp triangles that grow larger towards the stock, with a pink ring drawn around the selector. The texture was taken from a rifle that had stickers on it, so the decals are baked into the paint: a badge with a white animal head on the side of the receiver, a red one beside it and a third lower down over the shard pattern.
The view model runs 1138 polygons, the same count as the stock first-person FAMAS, so the original geometry sits under the new paint. It reads one 256×256 sheet for the rifle, the stock size, with the skin, finger and glove textures untouched. Idle, draw, reload and three firing takes are there, no inspect. The archive holds the view model only: no player or world model, and no sounds.
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