Description

The familiar outline under a coat of wavy stripes: deep blue lines run across a mustard-yellow field, bending around the receiver, the handguard and the magazine, with white glints where the stripes catch the light. A small printed mark sits near the magazine well and another patch of orange breaks the pattern below the ejection port. Sights and the muzzle end stay dark.

Stock geometry throughout: 1071 polygons on the first-person model, 508 on the player model and 505 on the world model. All seven weapon sheets keep the stock names and the stock sizes, from 64x128 on the magazine to 256x128 on the receiver, so the work is a repaint on the original layout rather than a new mesh. Animation timings are the stock ones and there is no inspect take. The archive holds models only.

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