Description

The texture is drawn as pixel art and left unfiltered, so the whole rifle turns into blocks: bright green shapes with black outlines run down the receiver, with lilac, orange, blue and sand-coloured fields around them and a strip of white and red near the front. The steps of the pixels are large enough to read as squares even up close, and the pattern ignores the shape of the gun, so the carry handle and the body look like separate sprites glued together.

Stock geometry, 1138 polygons on the view model, and only the first-person model in the archive. The rifle sheet stays at the original 256×256, which is what gives the blocks their size, and the glove, finger and skin maps come from the base model. Idle, draw, reload and three firing takes, no inspect animation, no sounds.

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